[ODE] Latest Commit

Rodrigo Hernandez kwizatz at aeongames.com
Fri Oct 28 08:04:59 MST 2005


Ok, I'll leave the decision on which framework to use to those who know 
about it, once you make your choice, let me know, and I'll integrate it.

J. Perkins wrote:

>On 10/27/05, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>  
>
>>However, the idea that testing code would end up on the final binary
>>library, either just as extra bagage or actually affecting performance
>>keeps bothering me, can someone
>>care to explain how this will not happen?
>>    
>>
>
>Because the unit tests will be in their own library.
>
>Like Jon, I've been unit testing for a while now, and I agree with him
>on most points, though I probably wouldn't force the tests to run
>after every build. But I would feel much more comfortable if the unit
>tests, including any framework code, were built every time the library
>was updated. Otherwise there is the opportunity for the tests to drift
>out of sync with the code, breaking the build for others. If CppUnit
>were the only option I'd say go for it, but there are other
>frameworks. Even the article you referenced in your original post did
>not recommend CppUnit. Though again, I appreciate your offer to
>integrate it with the build, but I want to make sure we pick the right
>tool here.
>
>Russ has given me admin rights in the patch manager, so I will spend
>some time this weekend sorting through the patches, trying to figure
>out what has already been applied and where. Once that is done, then I
>will start looking at unit testing.
>
>Jason
>
>  
>



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