[ODE] Kinematic objects

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Oct 27 13:55:07 MST 2005

You can do this without needing a separate world or space.

Turn an object kinematic by just not creating contact joints for not, 
nor allowing gravity (or other forces) to affect it. In fact, you might 
not want a body at all, just a static collider that you move around.


			/ h+

J. Perkins wrote:
> Has anyone tried implementing something like Novodex's "kinematic"
> objects in ODE? A kinematic object is a dynamics body that is

More information about the ODE mailing list