[ODE] Kinematic objects

J. Perkins starkos at gmail.com
Thu Oct 27 16:31:25 MST 2005

On 10/27/05, Tedd Streibel <tedd at nlgames.com> wrote:
> You can do this in ODE by creating physics objects with a collision geom but
> no body.

But then what happens when the kinematic object hits a wall? If the
kinematic is a body, I can let the collision system apply forces to it
when it hits a static object. If there is no body, I have to figure
all of that out myself.


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