[ODE] FAQ - Crude modelling of person movement

Jon Watte (ODE) hplus-ode at mindcontrol.org
Mon Oct 24 09:57:49 MST 2005

Typially, either use a sphere or an upright capsule (ccylinder); 
possibly by adding a single ray cast downwards for flexing legs. I've 
done it several times and it works fine.


		/ h+

James Turner wrote:
> Basically, I want to know if there's a standard way to model a person 
> moving around a world (terrain, buildings, etc) at the kind of level 
> used by (old) first person shooters and similar; namely either a 

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