[ODE] FAQ - Crude modelling of person movement
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Oct 24 09:57:49 MST 2005
Typially, either use a sphere or an upright capsule (ccylinder);
possibly by adding a single ray cast downwards for flexing legs. I've
done it several times and it works fine.
Cheers,
/ h+
James Turner wrote:
> Basically, I want to know if there's a standard way to model a person
> moving around a world (terrain, buildings, etc) at the kind of level
> used by (old) first person shooters and similar; namely either a
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