[ODE] cylinder collision.
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Oct 20 10:29:16 MST 2005
The mass doesn't matter for collisions; it's the Geoms that matter.
There is no supported cylinder geom, although there are a few
I recommend reading the entire manual from cover to cover. It actually
answers a number of the questions that you ran into when just playing
with the tests (such as the shape of a ccylinder, and the difference
between mass and geoms).
I would try to model a hockey puck using a flat box for the ground
contact, and a sphere for the sideways contacts (and use a contact
filter inside the collision callback).
Ron Barry wrote:
> For my game, it's quite important that I have hockey-puck-
> shaped objects. Is this not supported, or have I missed
> something obvious. (It wouldn't be the first time - it took
> me a while to realize that a capped cylinder wasn't a tube
> with flat caps. Live and learn.)
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