[ODE] basic simulation
alvcastro at yahoo.es
Thu Oct 13 15:44:57 MST 2005
I'm new to ODE, I have no real idea of using it, but I
see that there is a nice documentation.
I'm going to make a project of architectural
simulation, using only very basic gravity constrains
and collision detection. Is a project of experimental
architecture, so is not necessary to be very precise
in this step.
I'm using SDL/OpenGL on linux.
The intention is to create a world where about 200
cells are suspended in the air attached between to
walls. The cells would conform a body that would
change its shape depending on different parameters.
The reason I think I need ODE is because collision
detection is important. Gravity is maybe more
complicated because if I want to calculate a structure
then everything becomes very complicated, doesn't it?
I have 3 months for this project, so I can't do
something very very complicated.
I would like to ask:
IS ODE THE RIGHT TOOL?
If so, could anyone tell me where can I get a
demonstration code using ODE (and if possible with SDL
THANK YOU VERY MUCH IN ADVANCE!
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