[ODE] geoms having the same position

Piotr Obrzut piotr_obrzut at o2.pl
Tue Oct 4 17:43:52 MST 2005


MF> I haven't tested it, but it also seems as if it might end up being
MF> faster if you were to use the collision groups to set it up such that
MF> the world collided with everything but itself (since I think that
MF> rejection would happen earlier in the code than the dCollide function,
MF> right?) - but even this simple little mod will help a lot.

we already are making it this way for bodies and colliders, but still
in mentioned situation it didn't change performance much (although
for my smaller needs it was working nice)

 Piotr Obrzut

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