[ODE] Quad precision anyone?
Bill Sellers
wis at mac.com
Tue Nov 15 10:33:43 MST 2005
Like several other people on the list I'm wrestling with getting the
same answer out of ode on different platforms. I can use gcc on all
platforms which is a start but I certainly get different results on
the 3 platforms I'm currently running on (32 bit macos, 32 bit AMD,
64 bit AMD). One option I am toying with is moving to a quad
precision implementation which is available on gcc since I imagine
this must be a largely software implemented floating point option but
I'm a bit worried that there might be implications of this I hadn't
thought of (things like the presence or otherwise of quad
trigonometric functions and various dEpsilon issues). I quite like
the idea of increased stability (if double is more stable than float,
is double double more stable than double) but I've no idea what sort
of performance hit I'd see.
Cheers
Bill
PS. I've uploaded an ODE demo of my bipedal runner at (quite a big
file I'm afraid):
http://sellers.sbc.man.ac.uk/trex-50fpsAt25fps.mov
--
Dr. Bill Sellers, Editor Primate Eye Email:
William.Sellers at manchester.ac.uk
Faculty of Life Sciences Tel. 0161 275 1719
3.614 Stopford Building Fax: 0161 275 3938
The University of Manchester Mob: 0775 107 8997
Oxford Road, Manchester, M13 9PT, UK http://sellers.sbc.man.ac.uk/ASL/
Primate Society of Great Britain WWW site http://www.psgb.org/
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