[ODE] ccylinder/box collision problem
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Nov 3 13:07:00 MST 2005
There's one problem where ccylinder/box (or sphere/box) may cause
denormal numbers, that then get inverted and cause numerical
instability. I submitted a patch a year ago, but it was rejected because
it used specific epsilons (derived from actual numerical type limits).
Cheers,
/ h+
Brad wrote:
> I've got a simple program where I've been doing box/box and box/plane
> collisions for a while now, and the other day I added ccylinders. The
> ccylinders collide with other ccylinders, rays, and planes fine, but
> box/ccylinder collisions seem really buggy. If the ccylinder hits the
> box with more than just a little bit of force the ccylinder penetrates
> the box, and then starts dancing around, unable to resolve the
> penetration. The ccylinder even disappears inside the box, occasionally
> peeping out.
>
> Anyone else had similar trouble?
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