[ODE] ODE for cloth

Jon Watte (ODE) hplus-ode at mindcontrol.org
Tue Nov 1 18:14:55 MST 2005


> I have a question though.  If you wanted to create a simple rectangular
> cloth-like network of springs, how would you do this in ODE?  Would you
> insert a body at each mesh vertex and insert a slider joint at each mesh 
> edge?

A slider joint isn't good enough, because it restricts movement to a 
single degree of freedom. You actually want something like a 
ball-and-socket joint with a flexible position limit -- also known as a 
"point distance joint".

Cheers,

			/ h+




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