[ODE] ODE for cloth
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Nov 1 18:14:55 MST 2005
> I have a question though. If you wanted to create a simple rectangular
> cloth-like network of springs, how would you do this in ODE? Would you
> insert a body at each mesh vertex and insert a slider joint at each mesh
> edge?
A slider joint isn't good enough, because it restricts movement to a
single degree of freedom. You actually want something like a
ball-and-socket joint with a flexible position limit -- also known as a
"point distance joint".
Cheers,
/ h+
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