[ODE] ODE for cloth
R. Frazier
rtdoger at hotmail.com
Tue Nov 1 15:53:16 MST 2005
Sure, I would be interested in seeing any kind of simple cloth demo in
C/C++.
I can't understand or do much with Pascal:
http://sourceforge.net/project/showfiles.php?group_id=29749&package_id=64488
I have a question though. If you wanted to create a simple rectangular
cloth-like network of springs, how would you do this in ODE? Would you
insert a body at each mesh vertex and insert a slider joint at each mesh
edge?
btw, If you need a temporary place to upload large files, this place is ok:
http://www.ezshare.de/
>From: Szabo Gabor <uchimata at axelero.hu>
>To: ode at q12.org
>Subject: Re: [ODE] ODE for cloth
>Date: Tue, 01 Nov 2005 18:07:47 +0100
>
>Thank you all for the "Materials, Collision" replies, those are that I
>really wanted to know :) - I like your accurate composition!
>
>Cloth: I know one case, where ODE is used for "softbody" simulation. For
>those who interested in this topic a sad thing - maybe -, that this is
>found in a Delphi library called GLScene (http://glscene.org/). There
>are several demos in this library showing capabilities and additional
>features of ODE. If you can't compile the cloth demo, I can make you a
>package later, but it's going to take some Megs and I will need some
>area to upload. This demo shows different types of elastic material
>behavior, it's really nice. I hope this helps,
>
> Uchimata
>
>ps: in my project I planned to use some soft body only for high detail
>decorations, but not for functional purposes
>
>R. Frazier írta:
>>I searched the archives, but I could not find much discussion, if at all,
>>about using ODE for triangular mesh with cloth-like properties.
>>
>>
>>I looked at all the ODE samples, but nothing found.
>>
>>I know ODE is for rigid-body, so please don't dismiss my idea completely,
>>but who has tried and has an example of using ODE for cloth-like mesh?
>>Someone must have at least tried to do it.
>
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