[ODE] ODE for cloth
Vast
vasko.tim at gmail.com
Tue Nov 1 15:46:23 MST 2005
If you're going to package this up, I really would like if you let us know
here on the list, since I was thinking to use soft-body physics in my
engine, but I never realized ODE would be capable of this.
Thanks for the suggestion (http://glscene.org).
Regards,
Tim
On 11/1/05, Szabo Gabor <uchimata at axelero.hu> wrote:
>
> Thank you all for the "Materials, Collision" replies, those are that I
> really wanted to know :) - I like your accurate composition!
>
> Cloth: I know one case, where ODE is used for "softbody" simulation. For
> those who interested in this topic a sad thing - maybe -, that this is
> found in a Delphi library called GLScene (http://glscene.org/). There
> are several demos in this library showing capabilities and additional
> features of ODE. If you can't compile the cloth demo, I can make you a
> package later, but it's going to take some Megs and I will need some
> area to upload. This demo shows different types of elastic material
> behavior, it's really nice. I hope this helps,
>
> Uchimata
>
> ps: in my project I planned to use some soft body only for high detail
> decorations, but not for functional purposes
>
> R. Frazier írta:
> > I searched the archives, but I could not find much discussion, if at
> > all, about using ODE for triangular mesh with cloth-like properties.
> >
> >
> > I looked at all the ODE samples, but nothing found.
> >
> > I know ODE is for rigid-body, so please don't dismiss my idea
> > completely, but who has tried and has an example of using ODE for
> > cloth-like mesh? Someone must have at least tried to do it.
>
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