[ODE] Newbie Capsule Question
Brett Jones
stormsharebrett at yahoo.com
Fri Nov 25 17:25:51 MST 2005
Thanks for the replies and advice all,
I didnt see any reason it wouldn't be a good solution but somewhere I read a postmortum where the programmer had choosen ODE but wrote his own cylinder code. For my purposes that doesn't look neccessary "Whew" :)
Brett
Patrick McColgan <patrick at torcinteractive.com> wrote: If you search the mailing list archives for 'avatar' or 'character
controller' you should find a few detailed posts with suggestions.
I think the general consensus is to keep the capsule upright (I use an
amotor but there are posts on modifying the rotation matrix to disable
rotations) and levitate the capsule (cast cast to ground and raise it so
you don't get stuck on polygon edges),
Brett Jones wrote:
> Hi All,
> I was wondering if anyone had used CCylinder to represent players in a
> game. I would like to use plain cylinders and I was able to integrate
> the contrib but it is missing some functions and math is not my strong
> point. In my game it would be ok to used capsules locked in upright Y
> axis. mainly I am concernd with being able to pick a player when many
> players are crowded together so representing players with boxes does
> not seem like a good idea.
> Has anyone used CCylinder to represent there players? Also because the
> game is massive multiplayer so I am worried about performance.. Any
> suggestions.
> Brett
>
>
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