[ODE] Building terrain from .flt files
Thompson, Randy AMRDEC/SAIC
randy.thompson5 at us.army.mil
Tue Nov 22 15:13:17 MST 2005
I've downloaded and checked out Delta3D. They have an example that uses
ive files for a terrain. I tried to create one with OSG but it was the
wrong version and not compatible. I then simply tried to load a flt
file in their example and it worked. They have OSG's flt reader
embedded down in there somewhere. I haven't found where they convert it
to a collision geometry yet but at least I know it's there somewhere.
Thanks for the help.
> -----Original Message-----
> From: Peter Oost [mailto:h.b.oost at student.utwente.nl]
> Sent: Tuesday, November 22, 2005 8:04 AM
> To: Thompson, Randy AMRDEC/SAIC
> Cc: ode at q12.org
> Subject: Re: [ODE] Building terrain from .flt files
>
> On 15:05 Mon 21 Nov , Thompson, Randy AMRDEC/SAIC wrote:
> > I have some experience building visual simulations of ground
vehicles
> > using Vega-Prime and Vortex. I am exploring the possibility of
> > switching to using OSG with ODE instead. I am just beginning to
look
> > into all of the issues but one thing that I am concerned about is
the
> > terrain. I need to be able to use terrains generated in Open Flight
> > format (.flt). I assume I will need to have a way to create a
trimesh
> > using the Open Flight terrain. Has anyone done this before? Will I
> > need to write a .flt reader to extract the vertex info that I need?
Is
> > there a plug-in already written for this somewhere?
>
> You can have a look at Delta3D (www.delta3d.org) they use OSG and ODE
and
> ODE.
> Their latest release (last friday) includes a few very nice terrain
> features. Even if you don't want to use Delta3D you can see how they
> extract the trimesh data for ODE from the relevant OSG nodes (at this
> point is doesn't matter what was the original data source, .flt or
.3ds
> etc.). I succesfully used their method in my own OSG/ODE project a
while
> back.
>
> -Peter
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