[ODE] Trimesh collision doesn't seem to be functioning in my case (how to build drawstuff on msvc?..)
Nguyen Binh
ngbinh at gmail.com
Sat Nov 19 22:05:31 MST 2005
Why don't you try to use Bullet Collision detection library?
I think it's good.
On 11/19/05, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>
>
> X11/Xlib.h is a Unix file, you should only compile and link drawstuff.cppand
> windows.cpp, in any case I added a project to the solution on UNSTABLE to
> build drawstuff, you may have to separatelly compile the resource file on
> each sample though.
>
>
> Cheers!
>
> Ryan O'Connor wrote:
>
> >Hi, thanks for your reply. I'm having problems compiling the test
> projects
> >using MSVC7 (I'm on winxp). They require drawstuff to be built separately
> I
> >think. To build drawstuff I need X11/Xlib.h. I have no idea where to find
> >this file in windows, and also what others I may need.
> >
>
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--
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Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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