[ODE] problems with amotors and ball joints
Piotr Obrzut
piotr_obrzut at o2.pl
Mon May 9 22:07:00 MST 2005
Hi,
I have little problem with joints setup (ball + amotor) for my model driven by
animation: ball joints constraint them too much and they deform it
sometimes (i.e. legs become much thinner when kicking). I think it
is b/c of that in animation bones isn't only rotated (but the are
comming apart a bit in many cases).
1. My question is: should I use AMotors + LMotors so I can allow on
litle errors and still constraint angles?
When 1. is yes: as I understand LMotors can't be found in ODE
cvs repository, so I should manualy apply the patch posted on this
list before?
--
greetings,
Piotr Obrzut mailto:piotr_obrzut at o2.pl
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