[ODE] patch - position-correcting constraints
Rodrigo Hernandez
kwizatz at aeongames.com
Sun May 1 10:15:40 MST 2005
I'd say is a case of "I dont know what they're talking about/doesn't
affect me at the moment/I am busy with something else" kind of thing :).
I was under the impresion that directly altering body positions was a
big no,no, and it kind of makes sence, I mean, why use a physics library
if you're going to bypass it in the end?... Sorry I have not been
following this particular thread so I dont know if what I just said is
related to the patch or not.
Adam D. Moss wrote:
> Adam D. Moss wrote:
>
>> This EXPERIMENTAL patch attempts to resolve penetrations by
>> altering body positions and orientations instead of altering
>> their velocities.
>>
>> This has the effect of almost entirely eliminating the fake-
>> bounce and explosions caused by interpenetrating geoms.
>
>
> I don't know if my patches are reaching the list or if
> anyone cares. An historically recurring problem on the
> ODE list. :)
>
> --Adam
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