[ODE] Re: ODE on multiplayer games

Geoff Carlton gcarlton at iinet.net.au
Sat Mar 26 12:20:43 MST 2005


These games had prediction by interpolation/extrapolation, and it works 
well.  However replacing this simple prediction with a whole local 
physics simulation seems a bit more radical.  Perhaps HL2 does this though?

Henrik Grimm wrote:

> Geoff Carlton wrote:
>
>> This seems to be discussing the merits of having a local simulation 
>> to predict entities in between proper server updates?  I'm curious if 
>> anybody has ever tried this and got it working, or whether this is 
>> purely a theoretical discussion.
>
>
> It's done in Half-Life. See 
> <http://www.cs.bris.ac.uk/home/dg1767/doc/bernier.pdf>.
>
> /Henrik
>
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