[ODE] Re: ODE on multiplayer games
Geoff Carlton
gcarlton at iinet.net.au
Sat Mar 26 12:20:43 MST 2005
These games had prediction by interpolation/extrapolation, and it works
well. However replacing this simple prediction with a whole local
physics simulation seems a bit more radical. Perhaps HL2 does this though?
Henrik Grimm wrote:
> Geoff Carlton wrote:
>
>> This seems to be discussing the merits of having a local simulation
>> to predict entities in between proper server updates? I'm curious if
>> anybody has ever tried this and got it working, or whether this is
>> purely a theoretical discussion.
>
>
> It's done in Half-Life. See
> <http://www.cs.bris.ac.uk/home/dg1767/doc/bernier.pdf>.
>
> /Henrik
>
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