[ODE] Cylinder Geometry

Jon Watte hplus-ode at mindcontrol.org
Wed Mar 23 16:00:43 MST 2005


There is a user-contrib for dCylinder2. It's not part of ODE proper 
because users have reported significant issues with it.

To make a barrel, the suggested solution is to use a square block 
of side length 1.2*barrelradius and height barrelheight, 
interpenetrating with a ccylinder of height barrelheight-2*barrelradius 
and radius barrelradius. This shape will roll when tilted, and will 
stand flat when standing.

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Yefei He
Sent: Wednesday, March 23, 2005 1:53 PM
To: ode at q12.org
Subject: [ODE] Cylinder Geometry


Hi Folks, 

    I'm new to the list and ODE. I have a question here -- I'm using 
ODE version 0.5, and I cannot find the non-capped cylinder goemetry, 
either in the code or the user guide. There is a plain cylinder class 
for the mass functions, but not one for collision detection. Where is 
it? I want something that can stand on its ends but also rolls around 
when lying down. 

    Thanks, 

    Yefei 
    

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