[ODE] Cylinder Geometry
Jon Watte
hplus-ode at mindcontrol.org
Wed Mar 23 16:00:43 MST 2005
There is a user-contrib for dCylinder2. It's not part of ODE proper
because users have reported significant issues with it.
To make a barrel, the suggested solution is to use a square block
of side length 1.2*barrelradius and height barrelheight,
interpenetrating with a ccylinder of height barrelheight-2*barrelradius
and radius barrelradius. This shape will roll when tilted, and will
stand flat when standing.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Yefei He
Sent: Wednesday, March 23, 2005 1:53 PM
To: ode at q12.org
Subject: [ODE] Cylinder Geometry
Hi Folks,
I'm new to the list and ODE. I have a question here -- I'm using
ODE version 0.5, and I cannot find the non-capped cylinder goemetry,
either in the code or the user guide. There is a plain cylinder class
for the mass functions, but not one for collision detection. Where is
it? I want something that can stand on its ends but also rolls around
when lying down.
Thanks,
Yefei
_______________________________________________
ODE mailing list
ODE at q12.org
http://q12.org/mailman/listinfo/ode
More information about the ODE
mailing list