[ODE] movement force conversion
Adam Moravanszky
adam.moravanszky at novodex.com
Fri Mar 11 13:26:16 MST 2005
Did you try to, at the time of impact in the animation, compute the
instantaneous velocity of the fist/foot by measuring the distance it has
moved in the animation since the last time step? Then you would just
multiply the mass of the fist/foot with the velocity and get the impact
momentum.
--Adam
Piotr Obrzut wrote:
>
>thanks, but the problem is that i don't use ODE while this movement -
>animations controls my model then. For instance: after calling "kick"
>animation and positive collision checking I wan't to add apropriate
>force into hited body.
>
>
>
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