[ODE] Game frame rate vs ODE update

Aras Pranckevicius nearaz at gmail.com
Tue Jun 28 15:26:07 MST 2005


> My game  doesn't uses fixed frame rate, it's time
> scaled base.
> 
> ODE needs fixed frame rate to work?

Not that it "needs", but for your own good and sanity, please use a
fixed physics update loop. Note that this isn't really ODE specific -
you would want to use fixed updates for physics, AI and whatnot
anyway.

This has been discussed a bazillion times in this and other mailing
lists. A good place to start is Jon Watte's "canonical game loop":
http://www.mindcontrol.org/~hplus/graphics/game_loop.html

-- 
Aras 'NeARAZ' Pranckevicius
http://nesnausk.org/nearaz | http://nearaz.blogspot.com



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