[ODE] springs
tobias.schlegel at visual-imagination.de
tobias.schlegel at visual-imagination.de
Sat Jun 25 02:54:12 MST 2005
hi!
>Is there a generally standard way of implementing springs with ODE? Do
>you just create two bodies and use the standard spring equation and
>apply forces on the bodies with dBodyAddForce()? Or is there a better
>way? What if you wanted a spring on a joint? Do you apply torques
>instead of forces on the joint, or use a joint motor somehow?
You may want to take a look at test_slider.cpp in the ode test-directory. The way springs are implemented there worked good for my purposes, combined with some damping-forces set on the joint.
Tobias
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