[ODE] springs

Brad braddabug at comcast.net
Fri Jun 24 16:04:30 MST 2005


Is there a generally standard way of implementing springs with ODE? Do 
you just create two bodies and use the standard spring equation and 
apply forces on the bodies with dBodyAddForce()? Or is there a better 
way? What if you wanted a spring on a joint? Do you apply torques 
instead of forces on the joint, or use a joint motor somehow?


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