[ODE] Physics in Unreal 3 engine and ODE
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Fri Jul 29 18:41:50 MST 2005
The difference between Havok and ODE (or, for that matter, Novodex and
ODE) is largely in the quality of contact generation and handling. We
don't have full-time smart programmers improving the ODE colliders; they
do, so it's hardly surprising.
Cheers,
/ h+
Mohsin Hasan wrote:
> Hi,
>
> I have seen the physics demos for unreal 3 engine using Havok and I can't
> help but think that there was no demo which can't be done with ODE. How
> about we create (recreate) a demo similar to Unreal 3 demos and put it on
> ODE website/package it with source to show it off. This should surely
> increase the adoption of ODE in the commercial community and maybe get us
> some donations to continue with the enhancements of ODE. What do you guys
> think?
>
> Mohsin
>
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