[ODE] Trimesh-Trimesh and Triangle Normals
Pierre Terdiman
pierre.terdiman at novodex.com
Mon Jul 4 18:44:43 MST 2005
> Yeah, i found this while i was testing ode for our project a few months
> ago (or a year by now), but the question is why other users seems to dont
> need inverting the second object normal, like the trimesh demo, that
> seems to run fine in Russ pc and others, that actually tested before
> releasing the trimesh-trimesh code, idont see how this can be related to
> the pc's arch/OS i.e P4/winXP
Random guess: isn't it just because the winding of the mesh is different...
?
- Pierre
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