[ODE] constructor problem in collision_trimesh.cpp
gl
gl at ntlworld.com
Fri Jul 1 20:04:00 MST 2005
If you check the ReadMe in /VC6, you'll find that there are .bat files
included that copy the correct configs for you.
--
gl
----- Original Message -----
From: mseare at concretegames.com
To: ode at q12.org
Sent: Friday, July 01, 2005 7:52 PM
Subject: Re: [ODE] constructor problem in collision_trimesh.cpp
I had this problem too. I'm compiling using Visual C++, and I had to edit
my config header files to make it work. I use the config files that are in
ode/VC6/_configs, and then copy and rename the one I want to use to
ode/include/ode/config.h. If I'm not doing trimesh, I needed to add the
following lines to my config file:
/* disable trimesh support */
#define dTRIMESH_ENABLED 0
You'll notice that the config files for using trimesh have the following
lines:
/* enable trimesh support */
#define dTRIMESH_ENABLED 1
I'm not exactly sure why I needed to do this, but it worked, so I ran with
it.
-Michael
--------------------------------------------------------------------------------
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of
steve1011
Sent: Friday, July 01, 2005 7:17 AM
To: ode at q12.org
Subject: [ODE] constructor problem in collision_trimesh.cpp
When I compile this on playstation port it errors on 'g undefined'. Does
this compile on other platforms? I changed the argument to value 0 and it
compiles and seems to work.
// Trimesh data
dxTriMeshData::dxTriMeshData(){
#ifndef dTRIMESH_ENABLED
dUASSERT(g, "dTRIMESH_ENABLED is not defined. Trimesh geoms will not work");
#endif
}
--------------------------------------------------------------------------------
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