[ODE] Re: ODE in Myst V: A Postmortem
erwin at erwincoumans.com
erwin at erwincoumans.com
Fri Jul 1 14:07:44 MST 2005
You are referring to Havok 1. Havok 2 already had a good solution with
penetration depth etc. Havok 3 has proper continuous physics. And it's
fast... I bet 'continuous' Havok 3 will fly on some of those 7 SPU's once
the CELL is out.
Erwin Coumans
Charlls Quarra writes:
>
> --- Alen Ladavac <alenl-ml at croteam.com> escribió:
>
>> > Actually i remember a fair number of times i
>> swimmed
>> > into the underneath darkness behind the floor in
>> the
>> > desert and the garden age, but this will
>> esentially
>> > will always be an issue until true continuous
>> > collision detection and physics becomes cheap to
>> use
>>
>> Or you can fake it with raycasts. It ain't perfect
>> but at least you don't
>> fall through floor.
>>
>
> sure, but i was referring to the default behaviour
> that Havok has when a collision isnt resolved on the
> same frame which Colin commented. I kinda understand
> doing that from Havok guys as aknoweledging total
> failure and allowing the game to reset to a safe state
> instead of putting the game state in some potentially
> weirder, but stable state
>
>
>
>
>
>
>
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