[ODE] Must allways create joints?
jose_marin2 at yahoo.com.br
Thu Feb 24 09:17:13 MST 2005
In my game, I'm interested on collision detection and
that one actor 'bounces' when hiting another.
Imagine an ambient with zero gravity, and many balls
inside a box, reating six walls, with a static cube
on the center.
I want that, if I throw another ball in this system,
this ball will hit one or more balls, some balls will
hit the cube or the walls and bounce, etc.
In this scenario,must I create joints, on the
NearCallback function, using dJointCreateContact?
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