[ODE] Must allways create joints?

Jose Marin jose_marin2 at yahoo.com.br
Thu Feb 24 09:17:13 MST 2005


In my game, I'm interested on collision detection and
that one actor 'bounces' when hiting another.

Imagine an ambient with zero gravity, and many balls
inside a box, reating six walls, with a static cube 
on the center.

I want that, if I throw another ball in this system,
this ball will hit one or more balls, some balls will
hit the cube or the walls and bounce, etc.

In this scenario,must I create joints, on the
NearCallback function, using dJointCreateContact?


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