[ODE] Duplicated vertices for trimeshes
Arturo Colorado Garín
acolorado at telefonica.net
Tue Feb 22 18:34:55 MST 2005
>When I load a model I create a second copy of the vertex data, stripping
>off all data except for the position (originally it has normal & uv).
That's what I do, too.
>Another reason to do this would be if the model is split by material into
>submodels. At this point, it is possible to combine duplicate verts,
>eliminate them, and update the index list.
Right, it can be done on the fly directly from the "render mesh".
>However, I haven't done this, and I don't think I'll need to - I can't
>imagine the performance impact would be that great to warrant it.
I agree. However I would like to hear from someone who has already tried it.
Maybe I'll try it in the future, once my exporter is working and I have
bigger worlds to play with.
Thanks,
--Arturo Colorado.
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