[ODE] Duplicated vertices for trimeshes

Julien LOLLIVIER julien.lollivier at quiris.com
Mon Feb 21 09:48:52 MST 2005

On Mon, 21 Feb 2005 01:39:58 +0100
Arturo Colorado Garín <acolorado at telefonica.net> wrote:

> Hi:
> Right now I'm using the same vertex and face lists for building trimesh geoms than for rendering. The problem is that, in order to render a mesh properly, some vertices must be duplicated because they have different U,V texture coordinates. But ODE/OPCODE doesn't need these duplicated vertices at all.

May help you:
Q: http://q12.org/pipermail/ode/2003-July/009350.html
A: http://q12.org/pipermail/ode/2003-July/009351.html


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