[ODE] static objects
Arturo Colorado Garín
acolorado at telefonica.net
Mon Feb 21 01:52:34 MST 2005
>but when I add like 100 geoms, my framerate goes down to 2 fps. Any clue
>how to speed things up?
What kind of space are you using? It sounds like you're using a simple
space, so every pair of geoms will be checked to see if they are colliding.
Try using one of the other two types of spaces (quadtree or
multi-resolution
hash table).
Have you already managed to move each geom to its correct position? If not,
I guess using another type of space won't be of much help either. For
example, if you use a quadtree space, every geom will be placed in the same
quadtree leaf node so there still will be N^2 collision checks.
Hope this helps,
--Arturo Colorado
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