[ODE] Re: Physically modelled camer
Sergey Beloshitsky
sergey at rostok-games.com.ua
Fri Feb 4 17:32:43 MST 2005
Thanks all for help.
I also was thinking about sphere approximation, but there are still some
issues, for example if player situated in the house, but camera sits
outdoors, in this case camera's sphere does not collide, but there is
wall between camera and player, so i think one must add also ray
connecting player and camera or something like this.
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