[ODE] Re: Physically modelled camer

Sergey Beloshitsky sergey at rostok-games.com.ua
Fri Feb 4 17:32:43 MST 2005


Thanks all for help.
I also was thinking about sphere approximation, but there are still some 
issues, for example if player situated in the house, but camera sits 
outdoors, in this case camera's sphere does not collide, but there is 
wall between camera and player, so i think one must add also ray 
connecting player and camera or something like this.

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