[ODE] Simple Joint examples?
Sergey Beloshitsky
sergey at rostok-games.com.ua
Thu Feb 3 11:42:03 MST 2005
Chris Royce wrote:
> Ah yes, I see now the joint is there. However as soon as I comment out
> the section of code that is responsible for the spinning, the blocks
> stop pivoting.
>
> Ideally I want to have a torque between the two blocks, much like a
> robot limb.
then just add it :)
void dBodyAddTorque (dBodyID, dReal fx, dReal fy, dReal fz);
>
> Thanks again for the help so far.
>
> Chris
>
> ----- Original Message ----- From: "Sergey Beloshitsky"
> <sergey at rostok-games.com.ua>
> To: "Chris Royce" <ode at croyce.co.uk>
> Sent: Wednesday, February 02, 2005 10:35 AM
> Subject: Re: [ODE] Simple Joint examples?
>
>
>> try to press "e"
>>
>>
>> Chris Royce wrote:
>>
>>> I did have a look at that one, but when I ran it, there didn't
>>> appear to be any motion. Just a spinning pair of boxes.
>>>
>>> I made a little illustration of what I'm trying to do.
>>>
>>> http://www.ueabuddies.co.uk/joint.JPG
>>>
>>> Thanks again for the reply.
>>>
>>> Chris
>>>
>>> ----- Original Message ----- From: "Megan Fox" <shalinor at gmail.com>
>>> To: "Chris Royce" <ode at croyce.co.uk>
>>> Cc: <ode at q12.org>
>>> Sent: Tuesday, February 01, 2005 8:19 PM
>>> Subject: Re: [ODE] Simple Joint examples?
>>>
>>>
>>>> (That should be test_hinge.cpp, of course)
>>>>
>>>> On Tue, 1 Feb 2005 13:19:23 -0700, Megan Fox <shalinor at gmail.com>
>>>> wrote:
>>>>
>>>>> Check out test_hint.cpp in ode/test
>>>>>
>>>>> -Megan Fox
>>>>>
>>>>> On Tue, 1 Feb 2005 19:10:24 -0000, Chris Royce <ode at croyce.co.uk>
>>>>> wrote:
>>>>> > Hello everyone I was wondering if someone could help me out, I'm
>>>>> just > after
>>>>> > a little guidance on where to start.
>>>>> >
>>>>> > I have read the documentation and looked at the examples, but what
>>>>> I'm
>>>>> > looking for is a example of a simple working hinge, working
>>>>> under > physics
>>>>> > and forces etc. Then hopefully I should be able to work through
>>>>> the > example
>>>>> > to get a get a clearer understanding of how it all works.
>>>>> >
>>>>> > If it helps what I'm trying to do is model an animal in a fixed >
>>>>> position, no
>>>>> > motion at this point. But I want to use forces on the joints
>>>>> maintain > the
>>>>> > structure. (so it does not collapse)
>>>>> >
>>>>> > Any help or pointers to resources would be great.
>>>>> >
>>>>> > Thanks in advance.
>>>>> >
>>>>> > Chris
>>>>> > _______________________________________________
>>>>> > ODE mailing list
>>>>> > ODE at q12.org
>>>>> > http://q12.org/mailman/listinfo/ode
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>
>>>
>>>
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>>
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>
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