[ODE] direction of contact normal
Guru2012
mykonian at gmail.com
Fri Dec 30 21:48:57 MST 2005
I'm using ODE for a 2d engine, and I've written my own collision detection.
The problem I'm having is setting the normal so that the objects separate
instead of stick.
What I'm finding is that if a certain normal for the contact joint causes
the two objects to separate, the negative of that normal (scaled by -1)
causes them to go flying into each other.
For example, when I drop a square on top of another square I find that the
normal needs to point downwards, but looking at the sample code, a collision
between a box and a plane gives a normal pointing upwards.
My question is how to choose the normal so that the objects separate and
what criteria determine separation.
Thanks,
Andrew
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20051230/c9006a50/attachment.htm
More information about the ODE
mailing list