[ODE] Convex Volume Geom (Shipped games using GJK)
ode@erwincoumans.com
ode at erwincoumans.com
Thu Dec 22 15:01:53 MST 2005
Lots of commercial shipped games succesfully used GJK:
1) David Wu from Pseudointeractive just mailed me that Full Auto and Cell
Damage both use GJK.
2) On glalgorithms-list Jay Stelly from Valve talks about his use of GJK in
Half Life 2.
3) Check out the games in this long list, for example Halo 2 and Painkiller:
http://www.havok.com/content/blogcategory/29/73/
Happy Holidays!
Erwin Coumans
Rodrigo Hernandez wrote:
>I dont want to sound defiant, because I am not, but which games?
>[...] couldn't find any games which actually claim to use a form of GJK.
>Erwin Coumans wrote:
>>For games GJK is a good solution in my experience. Did you know that even
>>commercial engines succesfully use GJK for their convex collision detection?
>>
>>Erwin
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