[ODE] Collision with a trimesh ground

Megan Fox shalinor at gmail.com
Sat Dec 10 20:43:27 MST 2005


Trimesh vs Trimesh is unstable - you'll probably want to ditch
"dynamic" trimeshes (if your terrain needs to be trimesh) and stick to
standard geoms for dynamic objects.

On 12/10/05, Aurélien .... <kinju59 at gmail.com> wrote:
> Hi all,
>
> I have a ground represented by a geometry (trimesh) and a car represented
> with a body and a geometry (trimesh too), the ground is only a geometry,
> without body for making it a static object.
>
> I made the implementation for drive the car and the ground is made with
> bumps, springboards and holes. For the moment, the car move on the ground
> like if I created juste a plane, so, the car passe through the ground when y
> > 0 and don't "fall" when y < 0.
> Now, I would like the car evolve in report the ground (with
> speed/orientation/gravity etc... modification).
> How can I do? Is this type of collision is the same that a collision with
> two dynamic object?
>
> Thanks all
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>
>


--
-Megan Fox
http://shalinor.circustent.us/megan/resume/

Lead Developer, Elium Project
http://www.elium.tk



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