[ODE] Force of impact question.

Jon Watte (ODE) hplus-ode at mindcontrol.org
Fri Dec 2 10:10:19 MST 2005


Dot the velocity vectors of the impact points (using dBodyGetPointVel on 
the impact point you get from the contact, if memory serves).

Also, filter multiple contacts between the same bodies, or badness will 
ensue.

Cheers,

			/ h+

Ron Barry wrote:
> I'm going to need to extract the force at which a pair of objects
> has impacted - not too difficult with spheres, where I can just
> look at how close together they are and get an approximation that
> isn't _too_ bad.  I use this info to play a sound appropriate to



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