[ODE] Get accumulated torque originated in contact joints
Patrick McColgan
patrick at torcinteractive.com
Tue Aug 23 12:38:58 MST 2005
Look in the user guide for dJointSetFeedback and dJointGetFeedback, you
can point to feedback structures which once calculated will contain the
force and torque applied to each body.
STenyaK wrote:
> I'd like to know the torque that was generated on a body due to
> contact joints (due to collisions and not user-applied torques).
>
> I've tried using dBodyGetTorque at different times in my main loop
> (before everything, after processing dSpaceCollide, after dWorldStep,
> after dJointGroupEmpty, ... but got no positive results (it returned
> only the torques applied by me).
>
> Is there any way this can be done? Thanks in advance.
>
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