[ODE] Get accumulated torque originated in contact joints
STenyaK
stenyak at gmx.net
Tue Aug 23 14:07:17 MST 2005
I'd like to know the torque that was generated on a body due to contact
joints (due to collisions and not user-applied torques).
I've tried using dBodyGetTorque at different times in my main loop (before
everything, after processing dSpaceCollide, after dWorldStep, after
dJointGroupEmpty, ... but got no positive results (it returned only the
torques applied by me).
Is there any way this can be done? Thanks in advance.
--
Saludos,
STenyaK
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