[ODE] XML and ODE
John Donovan
JohnD at MagentaSoftware.com
Mon Aug 8 11:43:50 MST 2005
> Wouldn't that be very confusing? Regular meshes are always 0-based,
Yes, I totally agree. It's just that the samples I've found (and the
example in the spec), appear to start at 1. I'd much rather it was 0,
> except for the obj file format...
I've broken various .obj importers by using 0-indexed meshes. To this
day I've never figured out quite why they decided to start from 1.
> (I haven't been following this issue, so it's likely already been
discussed to death ...)
Any discussion is good! I'm really just waiting for a reply from William
Denniss as he is The Man when it comes to XODE. There's nothing worse
than several interpretations of the same spec.
-J
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