[ODE] fake car physics

David Salz david.salz at bitfield.de
Sun Aug 7 18:45:49 MST 2005


Hi everyone,

I am currently working on an arcade-style racing game. I have experimented
with ODE car physics quite a bit and find it rather difficult to achive the
effect I need. Currently I use the "classic" setup with a box and four
sphere as wheels. Getting this to work has been hard work so far - but it
still does not drive as nicely as I want it to be :(

Several people here have mentioned doing car physics with a box and four
rays - I wonder if this is a better approach for arcade-style games? Could
someone please elaborate on how to do this or point me to an example? It
still want to use ODE since the handling of collisions and obstacles works
rather well.

When I say "arcade-style" I mean a game where the car is simply fun to
drive, but does not behave physically correct - like in Need for Speed, for
instance. Also also would like to "slide" on walls rather than bounce off.

David



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