[ODE] Simulating a bobsleigh

Megan Fox shalinor at gmail.com
Mon Aug 1 10:31:55 MST 2005


I believe you'd want to set dContactFDir1 in your contact, then
specify your two friction values such that you had a low mu along the
line of your skis, and a high mu perpendicular to the skis - I'm not
sure if this would solve the problem entirely, but it should help.

-Megan Fox

On 8/1/05, David Ramos <dramos at cyanide-studio.com> wrote:
> Hi,
>  
> I'm trying to setup a bobsleigh :
> a box for the chassis, and 4 hinged-boxes for the skates.
>  
> The problem is that this configuration makes the bob to behave a little like
> an hovercraft. I don't have much control.
>  
> mu is set to a low value (0.0015f) to make the bob sliding but the skates
> don't have 
> any grip. Playing with slip values doesn't give me better results.
>  
> On the other side, setting mu to a higher friction asks me to add some
> traction force simulated with hinge2 joints and spheres for the wheels. So I
> end up with a car :) Not the result expected....
>  
> an hybrid approach with traction for the rear wheels and skates for the
> front wheels is not better...
>  
> Some ideas on how to model that kind of behavior ?
>  
> Thanks,
> David
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> 
>



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