[ODE] Re: Memory leak from dBodySetPosition()?

J. Perkins starkos at gmail.com
Mon Apr 25 15:14:25 MST 2005


On 4/21/05, J. Perkins <starkos at gmail.com> wrote:
> I've got a straggler on my memory leak report that I am having a hard
> time eradicating...

I realize my first post was pretty vague. I have managed to locate the
allocation that is giving me trouble. It is in IceContainer.cpp at
line 126:

	// Get some bytes for new entries
	udword*	NewEntries = new udword[mMaxNbEntries];

Even after I have destroyed my ODE world, collision space, and all
trimesh data, this allocation is still hanging around. It appears to
belong to a Container that belongs to a SphereCollider that belongs to
a trimesh. Everything looks like it should be cleaned up properly when
the trimesh is destroyed; I am still investigating.

The rest of my original post follows.

Jason



> It only shows up when I call dBodySetPosition(). If
> I go into that function in ode.cpp and comment out these three lines:
> 
>     b->pos[0] = x;
>     b->pos[1] = y;
>     b->pos[2] = z;
> 
> ...the leak disappears. Clearly this simple assignment should not
> cause any problems. Is this value being copied-on-change somewhere
> else, perhaps? I've spent the last couple of hours browsing the code
> but haven't been able to turn anything up.
> 
> In case it matters, I'm running this on Windows under VS 2003 and the
> leak report is generated by _CrtDumpMemoryLeaks() at program exit. The
> size of the leak seems to vary between 8 and 32 bytes. The body in
> question does not have a geom associated with it.



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