[ODE] Angular velocity
Jon Watte
hplus-ode at mindcontrol.org
Thu Apr 14 13:42:54 MST 2005
> Mathematics in general, and ODE (as well as OpenGL), use right-
> handed conventions. If you set your Z to point up, then you will
What I meant to say was that math and physics textbooks typically
use right-handed rules, as does OpenGL and the DrawStuff library.
ODE is handedness-neutral, as I've been known to say on many
occasions.
If you choose to interpret the numbers you take out as left-handed,
then rotations will be clockwise. If you choose to interpret the
numbers you take out as right-handed, the rotations will be
counter-clockwise.
In either case, a 90 degree rotation of X around Z will yield Y.
Cheers,
/ h+
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