[ODE] Body Position becoming #QNAN
gprashanth at Heavy-Iron.com
Fri Apr 8 08:11:27 MST 2005
Yep, Once I resolve this stability issue then it will be all set. Any help
along those lines would be appreciated. Currently I'm having the problem
with sphere and box collisions.
Also currently I only support continuous collision on sphere Vs. any other
body type. I hope to progress this into any Vs. any
now to my question...
an anyone explain how exactly the solver resolves inter penetrations....
Suppose I divide a time interval into say 15 parts... how will it affect the
collision response step? I know it is a very generic question, but I need to
know the answer to trace my bug.
From: Geoff Carlton [mailto:gcarlton at iinet.net.au]
Sent: Thursday, April 07, 2005 4:24 PM
To: ode at q12.org
Subject: Re: [ODE] Body Position becoming #QNAN
Lets just wait until he's got it working first.
Gary R. Van Sickle wrote:
>>Actually, I'm having kind of a similar problem. I have
>>successfully added continuous collision to ODE and it works
>OMGOMGOMG... *PLEASE* submit this for inclusion!
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