[ODE] Possible solution to unstable rotating bodies problem

Jon Watte hplus-ode at mindcontrol.org
Wed Apr 6 09:37:16 MST 2005


> This should ensure that freely spinning bodies can never increase
> their angular velocity.  Does this seem like a good solution?  Any
> other ideas?

I find that damping works well enough, and has the added benefit of 
modeling air friction (in a crude way). So, unless your game is in 
space, I'd suggest adding about 0.02 of damping first and see if it 
doesn't do it for you.

Cheers,

		/ h+




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