[ODE] Possible solution to unstable rotating bodies problem
Jon Watte
hplus-ode at mindcontrol.org
Wed Apr 6 09:37:16 MST 2005
> This should ensure that freely spinning bodies can never increase
> their angular velocity. Does this seem like a good solution? Any
> other ideas?
I find that damping works well enough, and has the added benefit of
modeling air friction (in a crude way). So, unless your game is in
space, I'd suggest adding about 0.02 of damping first and see if it
doesn't do it for you.
Cheers,
/ h+
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