[ODE] Possible solution to unstable rotating bodies problem

Tyler Streeter tylerstreeter at gmail.com
Wed Apr 6 10:21:50 MST 2005

On Apr 6, 2005 1:09 AM, Megan Fox <shalinor at gmail.com> wrote:
> Why can't we just keep suggesting that people implement air drag, or
> add some in-engine way of doing it ODE-side?  Does that not work in
> certain cases?

I do use linear and angular damping (using the momentum-based method),
but the problem I mentioned still exists.  I even crank up the angular
damping so that objects can barely rotate at all, but sometimes
they'll still pick up energy and fly out of control.

> gl wrote:
>> The problem I see is that although it sucessfully fixes the crashes,
>> you're still left with the object spinning forever.

Adam wrote:
> That's a fairly separate problem though.  In space I'd be quite
> happy with no rotational damping due to i.e. air friction, but
> also wouldn't expect a body to gain rotational speed until the
> maths explode...

I agree with Adam. 


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