[ODE] Seperate error correction velocity.

Adam D. Moss adam at gimp.org
Wed Apr 6 11:22:48 MST 2005

gl wrote:
> Anyway, I recently thought that the 'explosions' resulting from deep or 
> unintentional interpenetrations (eg. 'spawning' objects overlapping one 
> another, or very high velocity collisions) could be solved by just 
> storing the 'error correction' velocity seperately from the velocities 
> due to the physical interaction.  This would be cleared every frame, so 
> as soon as objects are moved apart, they would no longer fly off into 
> the distance.

This seems like a good idea and has crossed my mind before, but
I've dismissed it because it seems so obvious that I think it is
either flawed in important-but-subtle physics-engine ways or is
already implemented as such. :)

Adam D. Moss   -   adam at gimp.org

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