[ODE] Max Angular Velocity
Jon Watte
hplus-ode at mindcontrol.org
Wed Sep 29 11:56:37 MST 2004
If the reaction of applying the force closer to the center is
what's desirable, then apply the force closer to the center. You
could, for example, when you detect that you want to apply force
to the object, just apply force to the center, or apply force to
some position that's a weighted average of the indicated pos, and
the center of the object.
That being said, an AMotor joint will attempt to slow (or stop)
angular motion along specific axes. Also, you can apply angular
dampening by applying counter-torques proprotional to your
angular velocities.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Paul
Carrington
Sent: Tuesday, September 28, 2004 10:19 PM
To: ode at q12.org
Subject: [ODE] Max Angular Velocity
Is there a way to set a maximum angular velocity for a body?
Relevance: When applying a 'ForceAt' the farthest point from centre of mass, the
body spins way too fast
Note: Applying a 'ForceAt' closer to the bodies 'centre of mass' results in the
desired reaction (based on the force and the bodies mass)... so reducing the initial
force is not a solution
thx in advance
Paul Carrington
Vulcan Software Ltd.
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