[ODE] Bouncing boxes on a plane
Jon Watte
hplus-ode at mindcontrol.org
Wed Sep 22 09:24:18 MST 2004
Do you dampen the linear and angular velocities of your bodies
by something like 1% each step? If not, it's possible your
simulation will never achieve resting state.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
join at krakendev.com
Sent: Wednesday, September 22, 2004 6:42 AM
To: ode at q12.org
Subject: [ODE] Bouncing boxes on a plane
Thanks a lot for the information on Message 2.
I've run into anotheer problem unfortunately. I didn't have this issue
before, and I'm not sure what I would have set to make it so, but the
bodies in my application are "bobbing" on the ground plane as though its a
trampoline or such.
I'm still using the collision callback from the buggy example, and I'm
stepping the world in .01 increments.
For gravity and the ground I'm using:
dWorldSetGravity(world,0.0,-9.81f,0.0);
ground = dCreatePlane (space,0,1,0,0);
I'm not sure if it matters, but the linked boxes (together, initially)
stand roughly 5 units off the ground, each having a mass between 0.6 and
1.0 (totalling 6.4).
Any help would be greatly appreciated. Cheers.
_______________________________________________
ODE mailing list
ODE at q12.org
http://q12.org/mailman/listinfo/ode
More information about the ODE
mailing list